![]() Scripting: Increased Script Assembly reload time Scene Management: Redoing Apply nestee prefab crashes Editor Scene Management: Poor performance when loading or unloading a large Scene Quality of Life: Crash on GUIView::DoPaint when selecting color with a color picker Profiling: Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and unloaded Profiling: GUIStyle errors are thrown when entering Play mode with docked Profiler and the "Maximize On Play" option Enabled Profiler: The time taken to calculate samples selected in timeline view had been greatly reduced. Scripting: Unity does not execute code weavers when the project is opened for the first time Scripting: Performance degradation when activating or deactivating uGUI GameObject Scripting: Internal package modules that are not used in a project do not get stripped from player builds. ShaderGraph: UI shaders are not rendered in Game View from 2021.2.0b2 #Invalid Serialized File Header Unity code# ![]() Shaders: Fixed Editor crashing when loading shaders with package requirements.
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